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Alin
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Joined: 18 Jul 2007
Posts: 34



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By Class

Beastlord: Warrior with affinity for the beasts of the wilderness
Class Ability: Form of the Beast
Favored Races: Barbarian, Human, Ogre

Berserker: Warrior gifted with savage madness upon the battlefield
Class Ability: Battle Rage
Favored Races: Barbarian, Human, Ogre

Bard: Mage who weaves spells through songs and stories
Class Ability: Song of Sorcery
Favored Races: Elves (Dark, High, Wood), Halfelf, Human

Cleric: Servants of the divine elements (Air, Darkness, Earth, Fire, Light or Water)
Class Abilities: Major Elemental Manipulation (Chosen Element), Elemental Resistance (Chosen Element)
Favored Races: Dwarf, Elves (Dark, High, Wood), Gnome, Halfelf, Human

Druid: Servants of the balance of the divine elements
Class Abilities: Minor Elemental Manipulation (Prime Elements), Elemental Resistance (All Elements)
Favored Races: Gnome, High elf, Human, Wood elf

Elementalist: Cleric transformed in the living embodiment of their chosen element
Class Abilities: Elemental Mastery, Elemental Transformation, Elemental Immunity
Favored Races: As Cleric

Enchanter: Mage specialising in charms and enchantments
Class Abilities: Enchantment Mastery, Resistance to Enchantment
Favored Races: Dark elf, Halfelf, High elf, Human, Wood elf

Knight: Warrior dedicated to the service of the lords of the realm
Class Abilities: Favor of Nobility, Riding Mastery
Favored Races: Dwarf, High elf, Halfelf, Human

Magician: Mage specialising in illusions and mystical trickery
Class Abilities: Illusion Mastery, Resistance to Illusions
Favored Races: Dark elf, Halfelf, High elf, Human, Wood elf

Monk: Warrior of aesthetic study and divine contemplation
Class Abilities: Fists of Iron, Skin of Stone, Resistance to Enchantment
Favored Races: Human

Necromancer: Mage specialising in dark and baneful magic
Class Abilities: Necromantic Mastery, Resistance to Necromancy
Favored Races: Dark elf, Halfelf, Human

Paladin: Warrior dedicated to the service of the divine element of Light
Class Abilities: Minor Elemental Manipulation (Light), Aura of Radiance
Favored Races: Dwarf, Gnome, Halfelf, Human

Ranger: Warrior of the wilderness known for their prowess in hunting
Class Abilities: Mental Compass, Wilderness Survival, Archery Mastery
Favored Races: Barbarian, Halfelf, Human, Wood elf

Rogue: Knave with skills in legerdemain and subterfuge
Class Abilities: Thievery, Appraisal, Stealth, Assassination
Favored Races: Dark elf, Gnome, Halfelf, Human

Seraph: Paladin ascended by the power of Light
Class Abilities: Major Elemental Manipulation (Light), Wings of Brilliance, Eternal Youth, Elemental Immunity (Light)
Favored Races: As Paladin

Shadow Knight: Warrior dedicated to the service of the element of Darkness
Class Abilities: Minor Elemental Manipulation (Darkness), Aura of Darkness
Favored Races: Dark elf, Halfelf, Human, Minotaur, Ogre

Shaman: Primal priest dedicated to the preservation of the race or tribe
Class Abilities: Minor Elemental Manipulation (Chosen Element), Tribal Favor
Favored Races: Barbarian, Minotaur, Ogre

Warrior: General man at arms, mercenaries and soldiers
Class Ability: Weapon Mastery (Weapon of Choice)
Favored Races: All

Wizard: Mage with minor knowledge of all paths of mysticism
Class Abilities: Spell Knowledge, Magic Resistance, Alchemy, Astrology
Favored Races: Dark elf, Gnome, Halfelf, High elf, Human, Wood elf

Deathknight: Shadow knight consumed by the element of Darkness
Class Abilities: Major Elemental Manipulation (Darkness), Wings of Darkness, Undead Transformation, Elemental Immunity (Darkness)
Favored Races: As Shadow Knight

Township classes

Merchant class: All races

Trader class: All races

Smithy class: Most Races (Especially Dwarves and Elves)
Sub classes -  Armorer
Weapon smiths
Iron workers
Etc.

Seamstresses: Most races (Especially Human, Gnomes, Elves)
Sewing
weaving
general work with fabrics

Construction: All classes
Builders of practically anything.

Farming class: Humans, Elven, Halfling Dwarven

Currier class: Most Races
Mail, packages, items.

Addendum

It should be noted that while deathknights and seraphs maintain their previous appearances, both are somewhat altered by their transformation. While seraphs become more radiant and flawless, deathknights assume the semblance of death. This reflects their devotion to their chosen element.
Additionally, it is a particularly spectacular display to witness as both seraphs and deathknights can fly upon wings composed of their chosen element.

Elementalists do change in appearance, becoming physical representations of their chosen element while maintaining a human shape. This differs from seraphs and deathknights, for elementalists of light manifest as humanoid columns of light and dark elementalists seem to be living shadows.

(More to come)


Sat Jul 21, 2007 2:43 pm View user's profile Send private message Send e-mail
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